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Categories
Silver Ring Visualization with Fluids!
Posted in Uncategorized
Tagged 3dsmax, chaos, chaosgroup, diamonds, fluid, fluiddynamics, fluidsimulation, frost, jewelry, jewelrycad, jewelryvisualization, ring, ringrender, simulation, vray, vrayfor3dsmax, vraygpu, weddingring
Orange Splash
Posted in Uncategorized
Tagged 3ds max, advertisement, bifrost, chaos, chaosgroup, fluid, fluid simulation, frost, juice, maxfluids, orange, orangejuice, simulation, splash, vray, vraygpu
Diamond Gold Ring Turntable (Jewelry Visualization)
Posted in Uncategorized
Tagged 3D, 3dsmax, cg, cgi, chaos, chaosgroup, diamonds, gold, jewelery, jewelrycad, jewelryvisualization, render, ring, ringrender, turntable, vray
Beach Waves RnD
Beachwaves RnD is simulated inside 3dsmax using 3dsmax fluids and rendered with Chaos Vray GPU!
Finalfluid beta RnD
It’s been long since I posted here. Here are some of the Fire, Smoke and explosions RnDs I have done using Cebas’s finalfluid beta and finalrender gpu beta software.
Posted in R&D
Tagged 3dsmax, 3dsmax fx, cebas, finalfluid, fire, fluid dynamics, fluid simulation, fluids, pyro, smoke, thinking particles, VFX
Beer RnD with Thinking Particles and Rendered with Iray+
Posted in R&D
Tagged beer, fluid, iray, irayplus, RnD, simulation, thinking particles
Shower brought to AR (Augmented Reality)
One of my work I collaborated with my friend Sriram, “Shower”, I brought it to AR (augmented reality). Previously simulation work was done with Glu 3d gpu. In this one I used thinking particles for 3ds max.
Posted in R&D
Tagged AR, ARCore, augmented reality, fluid, shower, thinking particles, unity
New Tutorial : Simulating multiple Boats using Hydroboat and Hydrofield operators in Thinking Particles 6
It’s a long tutorial and In the end of video I say to cache in .tpc format but if you cache in tpc format and after caching if you jump to any frame RAM usage will go upto 99%. So please cache in tps format and viewport playback will be very fast and even if you jump to any frame, it will load instantly.
link to final max file : Max File
Posted in Tips & Tricks & Tutorial
Tagged foam, Hydroboat, Hydrofield, ocean, splash, thinking particles 6
Quick Tutorial : Creating Holographic material using Redshift for 3ds max
In this Quick Tutorial, I show how to create holographic xray material inside Redshift for 3ds max 2018.
Quick Tutorial : HoloGraphic Material using Redshift for 3ds max from Jignesh Jariwala on Vimeo.
Posted in Tips & Tricks & Tutorial
Tagged 3ds max, holo, holographic, hololens, redshift, xray
Strawberry Milk Splash Tutorial using Thinking Particles 6 drop 6
Cebas has recently released drop6 update for Thinking Particles 6. I have recorded tutorial covering new Flowsolver 6.6, APField and Initial state operators features in this tutorial.
You can follow up this youtube link to download scene files as well.
I hope you enjoy this tutorial.
Posted in Uncategorized