Monthly Archives: February 2012

Rain Test (meshed with Frost)

Testing out latest version of GLU Gpu. Rain is simulated with many tiny sources with 1 millions of particles. Simulation time was just within an hour and meshed with Frost. Final video rendered with mentalray and I used “HDR motionblur” … Continue reading

Posted in R&D

Calm Waterfall Test!

Here is the new test done with GLU3d GPU, simulated 3.1 millions of particles. Check out latest version of Glu3d GPU on www.3daliens.com which supports now exporting to PRTs.

Posted in R&D

Wheel Splash

I did one more test with glu gpu. This time I simulated 1.2 millions particles and it took around 1.5 to 2 hours for simulation. It was rendered again with iRay over night. I first simulated for 100 frames and … Continue reading

Posted in R&D

Bubbles popping water splash in super slow motion

Here is the one more test with glu gpu. Rendered with iRay over 53 hours. Simulation time was 3 to 4 hours (for 700K more than around particles) and rendering took long becoz of slow meshing time which was 15 … Continue reading

Posted in R&D