It is early R&D test for one of the project. My friends Sriram and Ankit did the whale modeling and also created first pass of diffuse texture.
I did whale rigging and animation using CAT, water splash simulation done with glu3d gpu, Krakatoa for creating foam mask and frost for meshing and rendered with Mentalray.
Total particles 3.4 millions were simulated with glu3d gpu over 6 hours. In the beginning I used multiple simulation of 1 millions particles and merged them together with PRT loader but later I used 3.4 millions particles as an entire simulation. Rendering was done with mentalray with medium unified sampling settings, so you may notice a little AA flicker there.
Little CC is done in After Effects.
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