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Author Archives: Jignesh Jariwala
R&D Whale Splash Test for Undisclosed Project
It is early R&D test for one of the project. My friends Sriram and Ankit did the whale modeling and also created first pass of diffuse texture. I did whale rigging and animation using CAT, water splash simulation done with … Continue reading
Posted in R&D
Tagged 3ds max, frost, glu3d gpu, krakatoa, mentalray, particle fx, splash, whale, whale jump
Car Splashing in Muddy/Dirty Water
Here is new simulation done with glu3d gpu. 1.3 millions particles simulated in 2 to 3 hours. Meshing is done using Frost. Rendering is done with iRay in 3ds max 2012. Retiming and CC is done in AE.
Posted in R&D
Shower Simulation Tutorial for Glu3d GPU
Here is the video tutorial showing how I did fluid simulation using glu3d gpu for “Shower” video.
Posted in Tips & Tricks & Tutorial
Basic Layering and Masking with iRay in 3ds max 2012
In this post, I will talk about how we can achieve some basic layering and masking in iRay. In my last, shower scene I used this technique to balance colors on female head and also to create water drops on … Continue reading
Posted in Tips & Tricks & Tutorial
Tagged 3ds max, iray, layering, masking
Shower
Here is the final video of the Shower scene. Shading, Lighting, Rendering and Water Simulation by me. Textured head with morph targets by Sri Ram. Some details : Head modeled in max and sculpted,posed and textured in Mudbox Water was … Continue reading
Posted in R&D
Rain Test (meshed with Frost)
Testing out latest version of GLU Gpu. Rain is simulated with many tiny sources with 1 millions of particles. Simulation time was just within an hour and meshed with Frost. Final video rendered with mentalray and I used “HDR motionblur” … Continue reading
Posted in R&D
Calm Waterfall Test!
Here is the new test done with GLU3d GPU, simulated 3.1 millions of particles. Check out latest version of Glu3d GPU on www.3daliens.com which supports now exporting to PRTs.
Posted in R&D
Wheel Splash
I did one more test with glu gpu. This time I simulated 1.2 millions particles and it took around 1.5 to 2 hours for simulation. It was rendered again with iRay over night. I first simulated for 100 frames and … Continue reading
Posted in R&D
Bubbles popping water splash in super slow motion
Here is the one more test with glu gpu. Rendered with iRay over 53 hours. Simulation time was 3 to 4 hours (for 700K more than around particles) and rendering took long becoz of slow meshing time which was 15 … Continue reading
Posted in R&D
Milk Splash
Here is the new test with GLU GPU. This time I tried tearing effect of milk in slow motion.
Posted in R&D