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Categories
Category Archives: R&D
Copa Bridgestone Libertadores 2013 Draw Presentation Video
I would like to share one of the recent works done for Copa Bridgestone Libertadores 2013 Draw Presentation video. I was responsible for creating entire video. I did Camera mapping, Animation, Lighting, Shading, Rendering, Particles, Simulation and Compositing. Software & … Continue reading
Posted in Demoreel, R&D
Tagged 3D, 3ds max, animation, camera mapping, dragon, frost, fumefx, fx, ink, krakatoa, lighting, mental ray, particle flow, particles, pflow, shading, simulation, Soccer, supermesher, toolbox, VFX
Showreel June 2012
I had updated the demoreel in june 2012, I thought I would share it now. It features previous works plus some R&D works I did using glu3d gpu. JHJariwala 3D/VFX Demoreel June 2012 from Jignesh Jariwala on Vimeo.
Classic Beer Foam Test (Glu3d GPU)
Classic Beer Pouring Test (Glu3d GPU Simulation) from Jignesh Jariwala on Vimeo.
City Flood Test using Glu3d GPU
CityFlood_Glu3dGPUTest from Jignesh Jariwala on Vimeo.
Quick Cloud Test with Krakatoa and Frost
Cloud Test from Jignesh Jariwala on Vimeo.
R&D Whale Splash Test for Undisclosed Project
It is early R&D test for one of the project. My friends Sriram and Ankit did the whale modeling and also created first pass of diffuse texture. I did whale rigging and animation using CAT, water splash simulation done with … Continue reading
Posted in R&D
Tagged 3ds max, frost, glu3d gpu, krakatoa, mentalray, particle fx, splash, whale, whale jump
Car Splashing in Muddy/Dirty Water
Here is new simulation done with glu3d gpu. 1.3 millions particles simulated in 2 to 3 hours. Meshing is done using Frost. Rendering is done with iRay in 3ds max 2012. Retiming and CC is done in AE.
Posted in R&D
Shower
Here is the final video of the Shower scene. Shading, Lighting, Rendering and Water Simulation by me. Textured head with morph targets by Sri Ram. Some details : Head modeled in max and sculpted,posed and textured in Mudbox Water was … Continue reading
Posted in R&D
Rain Test (meshed with Frost)
Testing out latest version of GLU Gpu. Rain is simulated with many tiny sources with 1 millions of particles. Simulation time was just within an hour and meshed with Frost. Final video rendered with mentalray and I used “HDR motionblur” … Continue reading
Posted in R&D