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Categories
Category Archives: Tips & Tricks & Tutorial
New Tutorial : Simulating multiple Boats using Hydroboat and Hydrofield operators in Thinking Particles 6
It’s a long tutorial and In the end of video I say to cache in .tpc format but if you cache in tpc format and after caching if you jump to any frame RAM usage will go upto 99%. So … Continue reading
Posted in Tips & Tricks & Tutorial
Tagged foam, Hydroboat, Hydrofield, ocean, splash, thinking particles 6
Quick Tutorial : Creating Holographic material using Redshift for 3ds max
In this Quick Tutorial, I show how to create holographic xray material inside Redshift for 3ds max 2018. Quick Tutorial : HoloGraphic Material using Redshift for 3ds max from Jignesh Jariwala on Vimeo.
Posted in Tips & Tricks & Tutorial
Tagged 3ds max, holo, holographic, hololens, redshift, xray
Cube Splash Tutorial (using Thinking Particles 6.3)
Cube Splash Tutorial (Thinking Particles Hydrofield) from Jignesh Jariwala on Vimeo.
Posted in Tips & Tricks & Tutorial
Tagged cube, foam, Hydrofield, ocean, splash, thinking particles
Whale Splash Tutorial
I recently posted a whale splash tutorial using thinking particles 6.2 Hydrofield node. Here it is : Whale Splash (Thinking Particles 6.2 Hydrofield node) Tutorial from Jignesh Jariwala on Vimeo.
Posted in Tips & Tricks & Tutorial
Tagged flowgroup, flowsolver, fluid simulation, foam, gray whale, Hydrofield, ocean, orca, splash, thinking particles, waves, whale, whale splash
Cebas Insights Interview
I was recently given opportunity to do Interview on Thinking Particles 6.2 which I used in various recent projects. It has become my choice of fluid simulation inside 3ds max. You can read full Interview on cebas website. I hope … Continue reading
Posted in R&D, Tips & Tricks & Tutorial
Tagged bathroom, cebas insights interview, fluid simulation, Hydrofield, jariwala, jignesh, ocean fx, shower, splash, spray, thinking particles 6.2, waves
Thinking Particle 6 Flowsolver RnD
It’s been long time since I posted here. Cebas has released new version of Thinking Particles 6 which now supports multiphysics dynamics. It also has now SPH based fluid simulation support. Here is my Beer RnD test with Thinking Particles … Continue reading
Posted in R&D, Tips & Tricks & Tutorial
Tagged beer, fluid, fluid simulation, foam, iray, SPH, thinking particles, thinking particles 6, TP6
Walkthrough Video : Glu3d GPU and PWrapper GPU inside 3ds max 2014 and 6.2 millions particle simulation
In this video, I talk about using glu3d gpu inside 3dsmax 2014 and also I was able to do 6.2 millions particles simulation using glu3d gpu which wasn’t working before. I am using nvidia driver version 310.90 which seems to … Continue reading
Posted in R&D, Tips & Tricks & Tutorial
Tagged fluid simulation, frost, glu3d gpu, ocean, pwrapper gpu, splash
Mcloth Balloon Behavior Tutorial
Mcloth Balloon Behavior Tutorial from Jignesh Jariwala on Vimeo.
Posted in Tips & Tricks & Tutorial
Tagged 3ds max 2014, 3dsmax, air, balloon, cloth simulation, clothfx, dynamics, logo, massfx, massfx softbody, mcloth, mcloth simulation, pressure, simulation, soft dynamics, tutorial
Video Tutorial : Beer Simulation in 3DS Max – Max Underground
I have published new video tutorial on “Beer Simulation in 3DS Max” using Glu3d GPU, Krakatoa and Frost inside 3ds max. I also show how to create bubbles and beer material and final rendering with iRay inside 3ds max 2013. … Continue reading
Posted in Tips & Tricks & Tutorial
Tagged 3d product, 3ds max, beer, bubbles, fluid, frost, glu3d gpu, gpu, iray, iray material, iray matte objects, krakatoa, magmaflow, maxunderground, mentalray, product visualization, simulation, thinkbox, thinkboxsoftware, tutorial
Shower Simulation Tutorial for Glu3d GPU
Here is the video tutorial showing how I did fluid simulation using glu3d gpu for “Shower” video.
Posted in Tips & Tricks & Tutorial