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Categories
Tag Archives: 3ds max
Orange Splash
Posted in Uncategorized
Tagged 3ds max, advertisement, bifrost, chaos, chaosgroup, fluid, fluid simulation, frost, juice, maxfluids, orange, orangejuice, simulation, splash, vray, vraygpu
Quick Tutorial : Creating Holographic material using Redshift for 3ds max
In this Quick Tutorial, I show how to create holographic xray material inside Redshift for 3ds max 2018. Quick Tutorial : HoloGraphic Material using Redshift for 3ds max from Jignesh Jariwala on Vimeo.
Posted in Tips & Tricks & Tutorial
Tagged 3ds max, holo, holographic, hololens, redshift, xray
Mcloth Paper Pile
Mcloth Paper Pile Simulation from Jignesh Jariwala on Vimeo.
Posted in R&D
Tagged 3ds max, cloth simulation, clothfx, massfx, mcloth, paper, pile, simulation
Paper Simulation using Mcloth
Mcloth Paper Simulation from Jignesh Jariwala on Vimeo.
Posted in R&D
Tagged 3ds max, cloth simulation, clothfx, massfx, mcloth, paper, simulation, wind
Mcloth RnD
Mcloth test (Balloon Behaviour) from Jignesh Jariwala on Vimeo. Mcloth Tear RnD from Jignesh Jariwala on Vimeo.
Samurai Shatters WIP
This was done few weeks back. I rendered it out last night. Everything is done in 3ds max 2014 and using mparticles for dynamics simulation. I still need to add smoke/dust. Fragments are done using “Fracture Voronoi” script from scriptspot.com … Continue reading
Random Fire Explosion Test v02 (mini nuke)
Here is the new Random explosion test using Fumefx 3.5.2 inside 3ds max 2014. Initially I did it without any background plate in my mind. And it was more of straight fireball explosion (I was trying to get 2 fireball … Continue reading
Posted in R&D
Tagged 3ds max, desert, desert explosion, explosion, fire, fireball, fluid, fumefx, mini nuke, nuke, random explosion, simulation, smoke, thick smoke
Jerguson Valve Animation (freelance project)
Here is the one of the old project I did. I thought I would post it now. It was product visualization for Jerguson Valve. I used 3ds max 2014 and iRay for rendering. It took like 1 week to render … Continue reading
Video Tutorial : Beer Simulation in 3DS Max – Max Underground
I have published new video tutorial on “Beer Simulation in 3DS Max” using Glu3d GPU, Krakatoa and Frost inside 3ds max. I also show how to create bubbles and beer material and final rendering with iRay inside 3ds max 2013. … Continue reading
Posted in Tips & Tricks & Tutorial
Tagged 3d product, 3ds max, beer, bubbles, fluid, frost, glu3d gpu, gpu, iray, iray material, iray matte objects, krakatoa, magmaflow, maxunderground, mentalray, product visualization, simulation, thinkbox, thinkboxsoftware, tutorial