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Categories
Tag Archives: 3ds max
Copa Bridgestone Libertadores 2013 Draw Presentation Video
I would like to share one of the recent works done for Copa Bridgestone Libertadores 2013 Draw Presentation video. I was responsible for creating entire video. I did Camera mapping, Animation, Lighting, Shading, Rendering, Particles, Simulation and Compositing. Software & … Continue reading
Posted in Demoreel, R&D
Tagged 3D, 3ds max, animation, camera mapping, dragon, frost, fumefx, fx, ink, krakatoa, lighting, mental ray, particle flow, particles, pflow, shading, simulation, Soccer, supermesher, toolbox, VFX
Showreel June 2012
I had updated the demoreel in june 2012, I thought I would share it now. It features previous works plus some R&D works I did using glu3d gpu. JHJariwala 3D/VFX Demoreel June 2012 from Jignesh Jariwala on Vimeo.
Quick Cloud Test with Krakatoa and Frost
Cloud Test from Jignesh Jariwala on Vimeo.
R&D Whale Splash Test for Undisclosed Project
It is early R&D test for one of the project. My friends Sriram and Ankit did the whale modeling and also created first pass of diffuse texture. I did whale rigging and animation using CAT, water splash simulation done with … Continue reading
Posted in R&D
Tagged 3ds max, frost, glu3d gpu, krakatoa, mentalray, particle fx, splash, whale, whale jump
Basic Layering and Masking with iRay in 3ds max 2012
In this post, I will talk about how we can achieve some basic layering and masking in iRay. In my last, shower scene I used this technique to balance colors on female head and also to create water drops on … Continue reading
Posted in Tips & Tricks & Tutorial
Tagged 3ds max, iray, layering, masking