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Categories
Tag Archives: frost
Silver Ring Visualization with Fluids!
Posted in Uncategorized
Tagged 3dsmax, chaos, chaosgroup, diamonds, fluid, fluiddynamics, fluidsimulation, frost, jewelry, jewelrycad, jewelryvisualization, ring, ringrender, simulation, vray, vrayfor3dsmax, vraygpu, weddingring
Orange Splash
Posted in Uncategorized
Tagged 3ds max, advertisement, bifrost, chaos, chaosgroup, fluid, fluid simulation, frost, juice, maxfluids, orange, orangejuice, simulation, splash, vray, vraygpu
Jaquar RingShower and BucketShower product fluid simulation
I was contacted by Artificial Reality CGI Studio to do fluid simulation for their Jaquar RingShower and BucketShower animation, few months back. I used Thinking Particles 6 to do fluid simulation and meshing was done with Frost and final output … Continue reading
Posted in R&D
Tagged bucketshower, cebas, flowsolver, fluid simulation, frost, ringshower, shower, thinking particles 6, xmesh
Walkthrough Video : Glu3d GPU and PWrapper GPU inside 3ds max 2014 and 6.2 millions particle simulation
In this video, I talk about using glu3d gpu inside 3dsmax 2014 and also I was able to do 6.2 millions particles simulation using glu3d gpu which wasn’t working before. I am using nvidia driver version 310.90 which seems to … Continue reading
Posted in R&D, Tips & Tricks & Tutorial
Tagged fluid simulation, frost, glu3d gpu, ocean, pwrapper gpu, splash
Video Tutorial : Beer Simulation in 3DS Max – Max Underground
I have published new video tutorial on “Beer Simulation in 3DS Max” using Glu3d GPU, Krakatoa and Frost inside 3ds max. I also show how to create bubbles and beer material and final rendering with iRay inside 3ds max 2013. … Continue reading
Posted in Tips & Tricks & Tutorial
Tagged 3d product, 3ds max, beer, bubbles, fluid, frost, glu3d gpu, gpu, iray, iray material, iray matte objects, krakatoa, magmaflow, maxunderground, mentalray, product visualization, simulation, thinkbox, thinkboxsoftware, tutorial
Copa Bridgestone Libertadores 2013 Draw Presentation Video
I would like to share one of the recent works done for Copa Bridgestone Libertadores 2013 Draw Presentation video. I was responsible for creating entire video. I did Camera mapping, Animation, Lighting, Shading, Rendering, Particles, Simulation and Compositing. Software & … Continue reading
Posted in Demoreel, R&D
Tagged 3D, 3ds max, animation, camera mapping, dragon, frost, fumefx, fx, ink, krakatoa, lighting, mental ray, particle flow, particles, pflow, shading, simulation, Soccer, supermesher, toolbox, VFX
Classic Beer Foam Test (Glu3d GPU)
Classic Beer Pouring Test (Glu3d GPU Simulation) from Jignesh Jariwala on Vimeo.
City Flood Test using Glu3d GPU
CityFlood_Glu3dGPUTest from Jignesh Jariwala on Vimeo.