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Tag Archives: krakatoa
HydroBoat and HydroField RnD Render
HydroBoat and HydroField RnD Render (Thinkgin Particles 6) from Jignesh Jariwala on Vimeo.
Posted in R&D
Tagged boat, fluid, foam, hydro, Hydroboat, Hydrofield, jetboat, krakatoa, simulation, speed, speedboat, splash, thinking particles 6
Video Tutorial : Beer Simulation in 3DS Max – Max Underground
I have published new video tutorial on “Beer Simulation in 3DS Max” using Glu3d GPU, Krakatoa and Frost inside 3ds max. I also show how to create bubbles and beer material and final rendering with iRay inside 3ds max 2013. … Continue reading
Posted in Tips & Tricks & Tutorial
Tagged 3d product, 3ds max, beer, bubbles, fluid, frost, glu3d gpu, gpu, iray, iray material, iray matte objects, krakatoa, magmaflow, maxunderground, mentalray, product visualization, simulation, thinkbox, thinkboxsoftware, tutorial
Copa Bridgestone Libertadores 2013 Draw Presentation Video
I would like to share one of the recent works done for Copa Bridgestone Libertadores 2013 Draw Presentation video. I was responsible for creating entire video. I did Camera mapping, Animation, Lighting, Shading, Rendering, Particles, Simulation and Compositing. Software & … Continue reading
Posted in Demoreel, R&D
Tagged 3D, 3ds max, animation, camera mapping, dragon, frost, fumefx, fx, ink, krakatoa, lighting, mental ray, particle flow, particles, pflow, shading, simulation, Soccer, supermesher, toolbox, VFX
Showreel June 2012
I had updated the demoreel in june 2012, I thought I would share it now. It features previous works plus some R&D works I did using glu3d gpu. JHJariwala 3D/VFX Demoreel June 2012 from Jignesh Jariwala on Vimeo.
Classic Beer Foam Test (Glu3d GPU)
Classic Beer Pouring Test (Glu3d GPU Simulation) from Jignesh Jariwala on Vimeo.
City Flood Test using Glu3d GPU
CityFlood_Glu3dGPUTest from Jignesh Jariwala on Vimeo.
Quick Cloud Test with Krakatoa and Frost
Cloud Test from Jignesh Jariwala on Vimeo.
R&D Whale Splash Test for Undisclosed Project
It is early R&D test for one of the project. My friends Sriram and Ankit did the whale modeling and also created first pass of diffuse texture. I did whale rigging and animation using CAT, water splash simulation done with … Continue reading
Posted in R&D
Tagged 3ds max, frost, glu3d gpu, krakatoa, mentalray, particle fx, splash, whale, whale jump