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Tag Archives: mentalray
Samurai Shatters WIP
This was done few weeks back. I rendered it out last night. Everything is done in 3ds max 2014 and using mparticles for dynamics simulation. I still need to add smoke/dust. Fragments are done using “Fracture Voronoi” script from scriptspot.com … Continue reading
Jerguson Valve Animation (freelance project)
Here is the one of the old project I did. I thought I would post it now. It was product visualization for Jerguson Valve. I used 3ds max 2014 and iRay for rendering. It took like 1 week to render … Continue reading
Video Tutorial : Beer Simulation in 3DS Max – Max Underground
I have published new video tutorial on “Beer Simulation in 3DS Max” using Glu3d GPU, Krakatoa and Frost inside 3ds max. I also show how to create bubbles and beer material and final rendering with iRay inside 3ds max 2013. … Continue reading
Posted in Tips & Tricks & Tutorial
Tagged 3d product, 3ds max, beer, bubbles, fluid, frost, glu3d gpu, gpu, iray, iray material, iray matte objects, krakatoa, magmaflow, maxunderground, mentalray, product visualization, simulation, thinkbox, thinkboxsoftware, tutorial
Evolve ToothBrush Animation
One of the quick small project I did few months back for one of my client’s friend. Only tricky part was to do bristles soft body dynamics against teeth. At first, I tried default “hair and fur” dynamics in 3ds … Continue reading
Posted in Demoreel, R&D
Tagged bristles, dynamics, evolve toothbrush, Flex, hair and fur, mentalray, soft body dynamics, teeth
R&D Whale Splash Test for Undisclosed Project
It is early R&D test for one of the project. My friends Sriram and Ankit did the whale modeling and also created first pass of diffuse texture. I did whale rigging and animation using CAT, water splash simulation done with … Continue reading
Posted in R&D
Tagged 3ds max, frost, glu3d gpu, krakatoa, mentalray, particle fx, splash, whale, whale jump